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ISTE Standards

Teacher Standards

This page is dedicated to the standards set for teachers by the International Society for Technology in Education.  These standards are meant to create empowered learners that will eventually drive their own learning.  Below each standard are the sub-standards and below the sub-standards are an artifact and the artifact's connection to the sub-standard.  

1. Learner - Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. 

1a Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.

One of my long-term education goals is to implement self-paced learning. This website created a podcast that specifically addresses what this would look like in the classroom and gave two tools to re-create this structure into your own classroom.  While I have not been able to use or assess the effectiveness of this tool, I do plan to eventually implement and assess this tool.  

1b Pursue professional interests by creating and actively participating in local and global learning networks.

I created this powerpoint after a guest speaker from Albany school district came for a local learning network and gave us a basic training session on SIOP strategies.  There were two strategies that I had not heard of before and all five of the strategies are ones that I want to use consistently in my classroom.  

1c Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.  

2. Leader - Educators seek out opportunities for leadership to support student empowerment and success and improve teaching and learning. 

2a Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.

I would share this presentation to administrators and fellow colleagues to create an after school girls math club that is meant to empower young girls. The club would help girls with math, and create real-life based problems to solve with the aid of technology.  

2b Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students. 

2c Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.


I created this presentation about a technology called Raspberry Pi. This technology is a basic computer that allows students to learn about computer science, and the website also has interactive games for both science and math. I have shared this presentation with fellow masters students and would love to show this to other educators as well.  It would be a great addition to multiple subject areas in exploratory learning experiences.  

3. Citizen - Educators inspire students to positively contribute to and responsibly participate in the digital world. 

3a Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.

3b Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency. 

3c Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property. 

There are brief descriptions of these women and a picture of each woman on the third slide of the slideshow.  All of the pictures and information links can be found on the last slide.  This is to protect the intellectual rights and property of the original authors.  Without providing these links to the original author's information or picture, this would be seen as unethical by plagiarizing.  

3d Model and promote management of personal data and digital identity and protect student data privacy.

This lesson is called "Playing Catch-Up" and what I loved about this website is that it had the ability to anonymize the students.  That way students did not have to feel uncomfortable about seeing their answers projected in front of the entire class and it protects their privacy.  The teacher can go back and forth on the anonymize button and look at specific student data.  

4. Collaborator - Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. 

4a Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology. 

Three other colleagues and myself collaborated to create a game for kindergarteners to practice the math standard on greater than, less than, or equal to.  While this original game was meant to be hands-on learning, it can be adapted into an interactive SmartBoard game.  The game would have become a whole class activity but would allow students to have a technology based, hands-on math lesson.  

4b Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.

Google Slides is a wonderful tool for students to collaborate on and for them to learn from other students.  I was surprised to learn that I can monitor all of the changes made on Google Slides if I create and share a presentation with my students since I am the original author.  Meaning I can tell if students are working with each other and being productive in creating some presentation such as the example above.  This holds students more accountable for collaborating together on assignments.  

4c Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.

4d Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.

5. Designer - Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability.  

5a Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.


5b Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

This unit outline was created specifically to incorporate digital tools into each lesson.  There is still some room to enhance this unit with more technology but it also depends upon the availability of technology within each school.  

5c Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.  




My classmate Emily and I designed a commercial to sell taco seasoning.  We went through every step of ADDIE instructional design principles when creating this video.  We analyzed the requirements, designed a script, developed the script further, implemented the script by recording the videos, and evaluated the final product.  This structure allowed us to engage with the technology and supported our learning.   

6. Facilitator - Educators facilitate learning with technology to support student achievement of the 2016 ISTE Standards for Students. 

6a Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings. 

6b Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field. 

This screenshot shows the pacing action that I chose during the "Playing Catch-Up" lesson.  This allows me to control how far students can move ahead in the lesson.  Meaning students can not skip ahead or work at their own pace unless I turn the pacing guide off

6c Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems. 

This slideshow was an accumulation of everything that I had learned about the design process, which definitely challenged me.  There were several times that I changed almost everything about my design before I finally created slide #4 as my final design.  I had to solve problems with adding new elements each week to create a better design while never having to change the information to do so.  

6d Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.




This image is an example of nurturing creativity to communicate an idea. The only requirement was to create a salad advertisement for a specific audience.  Our audience was children.  Salad Monster is an advertisement for children to eat salads.  My partner and I decided to create the slogan "Eat it before your parents do!" to entice kids.  We each came up with different aspects for this advertisement to create this final product.  

7. Analyst - Educators understand and use data to drive their instruction and support students in achieving their learning goals.

7a Provide alternative ways for students to demonstrate competency and reflect on their learning using technology. ​

7b Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction. 

This website called Desmos is an online tool that allows the teacher to see student responses as students are working on the current task of the lesson. This allows you to make formative assessments on students that inform you what students need to continue to practice or what they already understand.  Some lessons can be used as a summative assessment but I prefer this lesson as a formative assessment tool.  

7c Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.

This Kahoot was created to test students' understanding of nets for a cube. As a summative assessment, the data will guide further instruction or will show that students are ready to move onto new information.  It can also be used to communicate with education stakeholders on a student's success with specific educational standards.  

These standards are permitted for educational use from ISTE.  The link below also shows all of the sub-standards within each of the seven standards above: 

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